News Drop! Loop Cut Pro/Ring Path Selection/Solidify Plus/Adaptive Curve/Tear Painter

It’s been a while since I posted – busy times. Let’s gather here what’s new! New Tool: Loop Cut Pro Compatible with Blender 5.1+ Links: Gumroad | Superhive | Youtube Quick one-click loop cuts finally in Blender! Additionaly Alt-Click Preserve Shape, Shift-Click Even Distance and Ctrl-click Snap to Mid. Planned feature: Multiple Cuts.  Update: Tear…

Easing Functions in Geometry Nodes (Free)

Easing Functions is a compact Geometry Nodes group with all ready-to-use math equations for mesh deformation and animation. This geometry nodes setup was done with Blender 4.5, however since it uses simple math nodes it will work with previous versions as well. Here’s link to the file: https://nodesinteractive.com/EasingFunctions_AssetLibrary_UnpackToUse.zip To install it unpack the zip file…

Laces Generator 2.0 is here!

An update to Laces Generator – a procedural geometry nodes solution for Blender – is finally here packed with a lot of new features!!! Among them: New eyelet types Additional lacing style: Straight Bar Lacing New custom profile Eyestay mesh Flip horizontal/vertical General code rewrite, no more accidental merging of vertices Get it here: Superhive…

News Update! – Solidify Plus, Tear Cards Generator & Tear Painter 1.2

Solidify Plus A couple of things happened since the last update here. Solidify Plus was added to my products portfolio, bringing functionality of rim loops and advanced bevel and crease controls to Blender. As always it’s a fully geometry nodes powered addon that after setting up can be easily accessed through modifier list. Links: https://superhivemarket.com/products/solidify-plus…

Update Drop! – UV Stretch preview in 3d/ XYZ Mapper/ GSurface Gen/ Adaptive Curve

It’s time for a bigger update! First of all a free geonode setup for previewing UV stretching in 3d. In the vid below you can see how geonode/ shader tree for this is assembled. https://youtu.be/A9uKtULyQUg Here’s the link to the Blend file (Compatible with Blender 4.2+): https://nodesinteractive.com/uvstretch.blend Hotfix 1.1! Now stretching is calculated per UV Island: https://nodesinteractive.com/uvstretch1.1.blend…