News Drop! Loop Cut Pro/Ring Path Selection/Solidify Plus/Adaptive Curve/Tear Painter
It’s been a while since I posted – busy times. Let’s gather here what’s new!…
It’s time for a bigger update! First of all a free geonode setup for previewing UV stretching in 3d.
In the vid below you can see how geonode/ shader tree for this is assembled.
Here’s the link to the Blend file (Compatible with Blender 4.2+): https://nodesinteractive.com/uvstretch.blend
Hotfix 1.1! Now stretching is calculated per UV Island: https://nodesinteractive.com/uvstretch1.1.blend
This one is with archviz artists or any artists making interior or any kind of scene renders. Allows for a quick UV setup without even going to UV editor.
Get it here: https://superhivemarket.com/products/xyz-mapper
Gsurface Gen for a quick blockout of shapes before going in with the details in sculpting mode.
Get it here: https://superhivemarket.com/products/gsurface-gen
A geonode modifier that will keep the curve’s shape at sharp corners by adjusting the resolution of the spline adaptively using tangent.
Get it for free here, all leave a tip and get access to geometry nodes setup: https://superhivemarket.com/products/adaptive-curve
Feel free to check out all of my other assets as well: https://superhivemarket.com/creators/piotrp
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