General Guide

Tear Cards

Edge Crease (Shift+E) will spawn a new card. Connected edges with the same crease value will create one bigger card unless Split to Multicards is ON.

You can cycle through textures with Edge Bevel Weight (right-click edge context menu).

Use Vertex Crease (right-click vertex context menu) to flip card’s normals.

Preserved Threads

Select a pair of tear’s border edges and choose Preserved Threads from Ctrl+E edges context menu to connect the with the Preserved Threads cards.

UV Guides

Tear Cards Generator uses planes from picked UV Guide collections to set UV coordinates of the cards. Use Shift+E to rotate UVs.