Peel

Erase by Area

Peel islands with area smaller than this value will be deleted.

Cracks Mask

Vertex Group weight above 0 will preserve continuity of the generated mesh and will mask cracks.

Peel Push

Offsets all the generated mesh away from the source geometry.

Useful when using multiple layers of paint.

Reach

This value controls how far from the edge mesh is affected by peeling roll.

Roll

This value controls strenght of the rolling effect.

Favor Roll Influence

Rolling will happen only in the direction aligned with the chosen vector.

Invert Favor

Rolling will happen only in the direction not aligned with the chosen vector.

Favor Roll Direction

Vector that guides the Favor Roll effect.

Smooth Borders

Smoothes edges of peeled surface.

Smooth Peel

Polishes the generated surface.

GPencil Cracks

Allows freehand drawing of cracks with the use of Grease Pencil.

Remember to set Stroke Placement to Surface in the header dropdown menu.

Additional Masks

Reach Mask

Vertex group weight above 0 will mask Reach of the peeling.

Roll Mask

Vertex group weight above 0 will mask Roll of the peeling.

Smooth Mask

Vertex group weight above 0 will mask Smooth Borders and Smooth Peel.

Peel Erase

Vertex group weight above 0 will erase generated mesh.

Peel Island Erase

Vertex group weight above 0 will delete whole Peel Island affected by the weight.

Best to use once Peel Pattern settings are chosen.

Erase by Area Mask

Vertex group weight above 0 will mask Erase by Area effect.

Variance

Randomly masks the Reach or Roll per Peel Island

0 – No Variance.

1 – Randomly mixes Reach or Roll value per Peel Island between 0 and the value set in the Peel panel.