Peel Geometry

Peel Only

Leaves the generated mesh only.

SubDiv

Subdivides the generated mesh.

Mesh Smoothing

Choose wether Subdivision should smooth the mesh or subdivide it without smoothing.

Unchecked Smoothing is usefull when working with planar surfaces with corners – like walls or interiors for example.

Adaptive & Culling

All settings from this panel work only when camera object is picked.

Camera

Position of selected camera is used to calculate Adaptive Subdiv and Culling.

Adaptive Subdiv

Adaptive Mode

Distance – subdivides the mesh in steps.

Peel Island – Generates peeled geometry at Subdiv = 0, then subdivides whole Peel Islands in steps.

Distance

Distance in meters for each Adaptive Subdiv level step.

Camera Culling

Hides mesh outside of the camera view. „Cropping” can be controlled with X and Y values.

Backface Culling

Hides mesh faced away from camera.