Bubbles

Strenght

Controls how much the bubbles are pushed out.

Size

This value can scale the size of generated bubbles from 0-1.

Threshold

Reduces the amount of generated bubbles.

Offset

Offsets the mapping that generates bubbles.

Scale

Scales the mapping that generates bubbles.

Mask

Vertex Group weight will mask bubbles.

Important: Vertex Group name should be different than „Bubbles”, as that would overwrite the attribute used by the shader. Vertex Group named „BubblesMask” will work properly.