Bubbles
Strenght
Controls how much the bubbles are pushed out.
Size
This value can scale the size of generated bubbles from 0-1.
Threshold
Reduces the amount of generated bubbles.
Offset
Offsets the mapping that generates bubbles.
Scale
Scales the mapping that generates bubbles.
Mask
Vertex Group weight will mask bubbles.
Important: Vertex Group name should be different than „Bubbles”, as that would overwrite the attribute used by the shader. Vertex Group named „BubblesMask” will work properly.

