Main

Profile

Choose between Flat, Round and Custom profiles.

For the Round and Custom lace profiles there is additional Profile Panel in the modifier.

Laces

Choose between Tied and Untied laces.

Shape of the end parts of the laces can be further edited by changing the source objects picked for Tied/Untied Guides in the Source panel.

Lacing Style

Choose between Cross and Straight Bar Lacing.

Straight Bar Laces will work only for standard ring eyelets.

When Cross lacing style is chosen the styles can be mixed with the Mark Sharp edge option in edit mode.

Master Size

Changes all the parameters at the same time. Makes it easy to adjust overall scale of the laces without the need to tweak all the parameters separately.

Density

Adds additional eyelets between the vertices of the plane automatically. Without the need to do it manually.

Width

Width of the laces profile.

Thickness

Thickness of the laces profile.

Eyelet Scale

Scales the size of eyelets.

SubDiv

Subdivides  all of the mesh.

LDiv

Subdivides mesh of the lacing along it’s length.

Shape Quality

Controls the precision with which the lacing follows the plane it’s generated on top of.

Color

Color of the laces.

After applying the modifier color can be adjusted in the Shader Editor for Laces Material.

The Attribute node link will need to be cut so the color can be set freely.